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Game] < 월드 오브 워크래프트 >< 컴퓨터><조립><조립PC><와9EevpCBPVOsUpT+KIAuAxfH1x6EswQveAtaXybE4XwA=우전용컴퓨터><wow>
<와우 애드온 다운로드> <그래픽카드> <게임용 그래픽 카드>게임용 그래픽카드로는 라데온 4870 추천 드립니다. 4850도 쓸만하구요.
<와우 애드온 다운로드> <그래픽카드> <게임용 그래픽 카드>게임용 그래픽카드로는 라데온 4870 추천 드립니다. 4850도 쓸만하구요.
<와우 애드온 다운로드> <그래픽카드> <게임용 그래픽 카드>게임용 그래픽카드로는 라데온 4870 추천 드립니다. 4850도 쓸만하구요.
3.1.0 패치때 적용될 마나리젠관련
출처: 와우메카
Game] < 월드 오브 워크래프트 >< 컴퓨터><조립><조립PC><와9EevpCBPVOsUpT+KIAuAxfH1x6EswQveAtaXybE4XwA=우전용컴퓨터><wow>전체적으로 힐계열에 관한 마나리젠인 관계로 제가 100% 이해를 못하겠네요.
대략적으로 살펴보자면 지능이 정신력보다 상위개념이라는것을 따르지 않을것이며, 기본적인 마나 리젠양을
40%정도로 낮출예정이랍니다. 이부분을 정신력으로 보고 지능과 정신력을 별개로 따로 구분할것이라네요.
시전중 마나리젠은 67%로 상향시킬거라네요.
예로 Intensity and Meditation (명상) 시전중 마나리젠이 10/20/30% 에서 17/33/50%로 상향됩니다.
성기사의 신성한 기도의 치유 불이익을 20%에서 50%로 올렸다네요(이건 이미 적용된거라..)
3.1 에서 마나 회복시스템의 전반적으로 바뀌니 많이 생각해야할것같습니다.
The goal is to have mana last about the same for all healers. We don't think many players would be that interested in a style where you heal crazy good for a short period and then run OOM. How classes manage their mana varies a lot, and we are making tweaks to it for 3.1 to try and keep them in line. For example, the shadow fiend needs to be more reliable.
I am still not following the logic that Int now trumps Spirit by even more. It may have been a better stat already, but these changes shouldn't affect it that much unless you A) skip Meditation and Intensity, or B) relied a whole lot more on OOFSR regen than the average raid healer of reasonable skill.
I will break from our normal practice and go ahead and provide the numbers, just to make sure nobody is guessing about the details when doing their estimates:
I am still not following the logic that Int now trumps Spirit by even more. It may have been a better stat already, but these changes shouldn't affect it that much unless you A) skip Meditation and Intensity, or B) relied a whole lot more on OOFSR regen than the average raid healer of reasonable skill.
I will break from our normal practice and go ahead and provide the numbers, just to make sure nobody is guessing about the details when doing their estimates:
- The amount of base mana regen granted has been reduced 40%. We called this "Spirit" in the notes, since most players associate OOFSR regen with Spirit, but in reality Int factors into the equation as well and we only lowered the constant, not the relative contributions of Int or Spirit. In retrospect, this probably caused more confusion than it alleviated, but mana regeneration is a fairly technical concept.
- The effects of talents that provide mana regen while casting have been increased by 67%. This includes: Arcane Meditation, Improved Spirit Tap, Intensity, Mage Armor, Meditation, Pyromaniac, and Spirit Tap. For example, Intensity and Meditation are now 17/33/50% mana regen while casting (up from 10/20/30%). For most dps classes who never got much mana from OOFSR in the first place, the results should not be noticeable. Boomkin may be a possible exception because of Innervate, and we'll take a look at that.
- This should leave mana regeneration while casting (even the contribution of Spirit) relatively unchanged, but reduce mana regeneration while not casting by 40%. (If you don't understand our logic, I suggest you re-read the excellent post I quoted above.)
- Since paladins don't rely on any of those abilities for mana regeneration, we lowered the healing penalty of Divine Plea to -50%. We are also likely to make Spiritual Attunement provide less mana for non-tanking paladins. We are not touching Illumination for the moment. Nor are we lowering the effects of Replenishment (though as I have suggested, it would be our likely next target if we aren't happy with the results of these changes).
출처: 와우메카
<와우 애드온 다운로드> <그래픽카드> <게임용 그래픽 카드>게임용 그래픽카드로는 라데온 4870 추천 드립니다. 4850도 쓸만하구요.
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