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World of warcraft

[3.1] Leatherbelly Tank Techniques, Vol 2: Flying Bear Maneuver

by 먀아 2009. 3. 21.
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This is from : http://etaiu.blogspot.com/2009/03/when-bears-fly.html


Despite my recent emphasis on ranged AoE burst damage and threat generation using engineering tools, current changes to Swipe in the 3.1 PTR warrant an article one of my favorite techniques for starting off a fight.

The "Flying Bear" Maneuver:

This technique probably results from some long-buried memory of watching professional wrestling at my grandparents' house as a child, but that doesn't detract from its inherent mystique. Bears are not supposed to fly in WoW. But they can, with some fancy keystroke combos on the player's behalf. And here's how.



Step I:
/castsequence reset=2 Rejuvenation, Cat Form, Mangle, Mangle, Mangle, Mangle, Shred

Step II:
#showtooltip
/targetenemy
/castsequence reset=3 Feral Charge - Cat, Dire Bear Form, Swipe, Swipe, Swipe, Swipe, Swipe


Form changes can occur once per macro, so this combo needs to be broken down into at least two.

The first macro casts Rejuvenation to drop you into caster stance, then flips you back into Cat Form. The sequence of Mangle attacks is a "landing pad" to make sure you don't flip right back into caster form if you accidentally click the macro button a third time in panic.

The second macro assumes that you're in Cat Form already, grabs a target, casts Feral Charge, and while you're flying through the air in cat form, you can press it again to instantly transform into Dire Bear Form.

The effect is both comical and deadly:





Upon landing you've got 10 rage already saved up for that first swipe. Again, I dropped in a "landing pad" of various Swipes that would protect me from pressing the button too many times in case of panic.

This "Flying Bear" Technique will work wonders when 3.1 comes out, permitting you to drop a big 360º Swipe attack right in the middle of a room full of mobs, immediately helping you establish aggro versus the whole lot of them. No Engineering required.

By contrast, Feral Charge - Bear actually costs you 5 rage, so cannot be used as an opening move from a cold start. The Flying Bear Maneuver will let you save your Feral Charge - Bear for those meddlesome caster mobs that always seem to take interest in your healer and ranged death dealers.

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